TheGoodOldDayz PVE 1 Server hosted by Ricky since 14th Febuary 2014.
Last updated: 21st July 2019
These are the raw values copied from our server. Sometimes we make tweaks and these settings may not be updated right away.
Some settings may degrade gameplay but have to be set for the size and how long we run the server for without wipes or to prevent greifing. In short, they are set the way they are for reasons.
You may kindly suggest settings to be changed, Steamgroup/Discord and if plenty of players agree it may go through.
My Admin game name is Pigeon, I do not play on my Admin account, if you see me then I'm probably spanking/helping someone or testing something, whatever Admin guys do.
You are welcome to write and we can chat if I have time in game or on Discord. Just note: I do not need to be treated special. I am just a "normal" person like you, who runs a server.
You are probably better off asking game related questions to the other pros in the server though as I'm sure you would get much better answers...
We also have server Moderators. Moderators are not allowed to play on their account and I prefer them to stay hidden, everything they do is logged and moderated by me.
It is very rare the normal and well behaved players will see us, as it should be. People that ask to be a Moderator will usually never become one, I look for kind and passionate players, then I ask them. :)
Lastly I do take donations, as I pay to keep it running out of my own pocket. You can do so with Paypal: (Paypal@Karoliina.net or [paypal.me/goodolddayz] ).
Donations help with costs such as bills and hardware replacements of the server, I will never sell or "gift" anything.
The reason I got into hosting is because I don't like playing servers that run a market place or where players bribe admins. It has made me more understanding running a server, but it still degrades the experience for the normal user.
Ironically that comes at a cost to me, to run a server 24/7 with professional high grade hardware and relying on charity often covers no where near the realistic day to day costs.
So for each $10 donated, as a thankyou, I double the experience on the server for a week. Everyone will benefit from your generosity helping with the server costs.
What if someone donated money and told me to use it for myself? Then I would use it for hardware upgrades. I don't want any profit for myself, it is not why I host.
I am passionate about hosting, I like the technical challenges and the friendly community atmosphere thats been forged over the years. Thankyou for caring and reading this far.
PVE1 Server Supporters (Totals since 2014):
Nokinte Schnieg: $30
Sgt. Murch: $20
JanObe & Swamprat $15
Buz Jee: $10
Ethan Morgan: $10
Paulo Sincos: $10
Processing Power: Dual Intel Xeons @ 3.10GHz - Total: 12 Cores / 24 Threads.
Memory: 128GB ECC DDR3 1600Mhz in Quad-Channel.
Storage: x16 3TeraByte WestenDigital Reds in RAID6 with 1GB Battery backuped DDR3 RAM cache.
Network Bandwidth: Duel 100Mbps up/down.
PZ PVE Server Info
nightlengthmodifier=0.75 - 25% brighter (outside only), at night.
PVP=false - nobody can be hurt by other players, unless both players manually turn off safety.
PauseEmpty=true - Pause time when empty.
GlobalChat=true - This is enable because I want people to be social in a PvE server. Though it does ruin some of the atmosphere. It helps create a more social friendly server. Lets just pretend everyone has a phone and 4G still works.
HoursForLootRespawn=9 - 45mins realtime.
NoFireSpread=true - This will never be changed. PvE Reasons, Anti Greifing, Long-Term Map.
NoFire=true - This will never be changed.
AnnounceDeath=true - Allows people to pay their respects. rip.
SafehouseAllowTrepass=false- adds an invisible wall for non prohibited players.
SafehouseAllowLoot=false- prevents players not part of the claim looting.
SafehouseAllowRespawn=true- respawn at your safehouse upon death.
SafehouseDaySurvivedToClaim=2 - in game days.
SafeHouseRemovalTime=240 - If you do not visit your claim in 10 IRL days you will lose it, logging in does not reset it, you must stand within the claim.
SleepAllowed=false - Tested it out, but it is not good for a big/public server.
HoursForWorldItemRemoval=5.0 - It's 25 mins IRL time. There is a lot of messy looters, I like to keep the server clean. It also has performance benefits. Will not despawn if players are near by.
FactionDaySurvivedToCreate=2- Requires 4 hours to create a faction.
FactionPlayersRequiredForTag=3- Number of faction members needed before letting the owner create a special tag.
SteamVAC=true- Valve Anti-Cheat.
ItemNumbersLimitPerContainer=150 - Capped to prevent lag and keep map files smaller (Sorry).
Zombies = 3,
Distribution = 1, - 1 will spawn more in towns, 2 will allow zombies to spawn more often everywhere?
WaterShutModifier = -1,
ElecShutModifier = -1,
Alarm = 6,- Set high, but mostly because it seems broken, it used to work?
LockedHouses = 5- Quite high because I assume people would lock their doors.
FoodRotSpeed = 4, - food will last longer
FridgeFactor = 5, - food will last longer in the fridge.
LootRespawn = 2, - Loot Respawns every day, However it's more complicated than that.
Temperature = 3, - Default setting due to winter/summer temperature and lack of clothing types. So changing it would be harsh.
Rain = 3, - Default setting, more rain helps farming, to much, too annoying.
ErosionSpeed = 5, - highest setting (500 days) because we're a long term server.
CompostTime = 2,
DaysForRottenFoodRemoval = 28,
Farming = 4,- Crops will take slightly longer to grow.
PlantResilience = 1,- Crops made more resilient so they are more likely to survive when you're offline.
PlantAbundance = 1,- Because it's easy to farm the abundance is set to low.
NatureAbundance = 1,
FoodLoot = 1, - Low, to encourage players to grow, fish and forage for food.
WeaponLoot = 1,
OtherLoot = 1,
XpMultiplier = 2.0,
StatsDecrease = 3,
EndRegen = 5,
DayLength = 4, - 2 Hours, Main Reason for this is a lot of settings are based on game hours. It's a setting to balance everything.
Helicopter = 4, - Adds abit of randomness.
MetaEvent = 3, - Adds abit of randomness.
SleepingEvent = 1,- Singleplayer setting? We don't use sleeping so we can ignore this.
GeneratorSpawning = 4,
GeneratorFuelConsumption = 0 - Set to no fuel consumption till devs fix the value not making a difference.
AllowExteriorGenerator = true,
SurvivorHouseChance = 1,
AnnotatedMapChance = 1,
CharacterFreePoints = 10,
ConstructionBonusPoints = 5, - Structure is stronger than normal.
NightDarkness = 4, - Because the day cycle is quite long, its a little brighter outside at night, It's still very dark in some areas thats not sun/moon lit.
InjurySeverity = 2, - Default setting.
BoneFracture = true, - Long term server, so you can enjoy your injury long term too, if you don't die that is. :)
HoursForCorpseRemoval = 5, 25 mins IRL, clean up for better performance, If players are near by corpses will not despawn.
DecayingCorpseHealthImpact = 4,
BloodLevel = 2,
ClothingDegradation = 2,- Low.
FireSpread = false, - This will never be changed, because we're a PvE server and it's a major grief tool for those that might want to cause harm to our players.
MaxFogIntensity = 2,
MaxRainFxIntensity = 2,
EnableSnowOnGround = false,
VoiceMinDistance=1.0 - Minimum distance for voice volume to start fading.
VoiceMaxDistance=40.0 - Max distance to hear voice chat.
Voice3D=true - Directional voice chat, fade off did not seem to work when this was disabled.
CarSpawnRate = 2,
ChanceHasGas = 2,
InitialGas = 3,
CarGasConsumption = 2.5,
LockedCar = 5,
CarGeneralCondition = 2,
CarDamageOnImpact = 3,
DamageToPlayerFromHitByACar = 1
TrafficJam = false,
CarAlarm = 3,
PlayerDamageFromCrash = false,
SirenShutoffHours = 1.0,
RecentlySurvivorVehicles = 1,
EnableVehicles = true,
ZombieAttractionMultiplier = 0.25
Speed = 2,
Strength = 2, (Normal)
Toughness = 1, (High)
Transmission = 3,
Mortality = 7,
Reanimate = 2,
Cognition = 4, (Random)
Memory = 4,
Decomp = 4,
Sight = 1, (High)
Hearing = 2, (Normal)
Smell = 1, (High)
ThumpNoChasing = false,
ThumpOnConstruction = false,
ActiveOnly = 1,
TriggerHouseAlarm = false,
PopulationMultiplier = 0.8,
PopulationStartMultiplier = 0.60,
PopulationPeakMultiplier = 0.8,
PopulationPeakDay = 365,
RespawnHours = 1.0,
RespawnUnseenHours = 0.25,
RespawnMultiplier = 0.4,
RedistributeHours = 4,
FollowSoundDistance = 40,
RallyGroupSize = 9,
RallyTravelDistance = 18,
RallyGroupSeparation = 24,
RallyGroupRadius = 4,
Whitelisted Items from cleanup