TheGoodOldDayz PVE 1 Server hosted by Ricky since 14th February 2014.

Last updated: 19th October 2020

These are the raw values copied from our server. Sometimes after updates tweaks maybe made and these settings may not be updated right away. Some settings may degrade gameplay but have to be set for the size and how long we run the server for without wipes or to prevent greifing. In short, they are set the way they are for reasons.

A bit about me what to expect:

My Admin game name is Pigeon, I do not play on my Admin account and you'll probably never see me. If I am contacted the correct way as stated in the server rules when pressing F2 in game for the reasons stated then I am happy to help you. I try to be professional for the server. However, I'm not a social person who wants to chat, I'm not a game guide, I am not a paid worker, players are not my customers. I've no affiliation with the games developers or the games development. Players are guests here and i expect them to respect each other, the community staff, me and our time included. Toxic behaviour will not be tolerated here. It is better to ask game related questions to the pros in the server chat or discord chat. As for server questions, all that I want to share is here. We also have server moderators. Moderators are not allowed to play on their account and I prefer them to stay hidden too, everything they do is logged and moderated by me.

How to support this server:

I do take donations, as I pay to keep it running out of my own pocket. You can do so with Paypal: ( or [] ). Donations help with the bills i must pay to keep the server running. The professional server hardware is not paid for from donations, that is paid by me, same as replacements parts when things fail and upgrades, though sometimes people will help me get parts. I do not want to ask for too much from people, that is not why i host and it's not how i want to be seen. For each $10 donated, as a thankyou, I double the experience on the server for a week, then extra will roll over to the next week. Everyone will benefit from your generosity helping pay for the servers costs. Please leave me a message and your game name when sending a donation via paypal. You will also gain the supporter rank on Discord. If receive a donation and i am told to use it for myself. Then it will go towards future hardware upgrades. I don't want any profit for myself, it is not why I host servers. I am passionate about hosting, I like the technical challenges and the friendly community atmosphere thats been forged over the years. If i gave up and closed the server, people would be sad, i don't want that :( Thankyou for caring and reading this far.

PVE1 Server Supporters (Totals since 2014):

Teawhy: $140 Calibretto: $100 SP!TE: $100 Beansprout: $97 Mason Grizwald: $95 Nevmore:$95 Dusk: $75 Urban Legend: $55 Bubbles: $50 Martindirt: $50 Azmarol: $44 Asai: $40 eris: $40 Destinova & r1sky: $38 Hemo: $38 MajorTom: $36 Lostjoe: $35 Dropling: $32 Nokinte Schnieg: $30 Tamanegisan: $30 Pyscho: $30 Eva: $28 Havelock: $25 Teosan: $25 Nicolouable: $23 Povi5: $23 Afka: $22 Zelta: $22 Remi: $21 denvaldo: $20 Destinova: $20 Gnoll: $20 Joob: $20 Nash: $20 Nightgaunt8: $20 Pandazzz: $20 Panicked_Canadian: $20 Psycho: $20 Sgt. Murch: $20 shironeko: $20 Zyzz: $20 Eden: $19 Sarah: $19 Moss: $17 Muflex: $17 Ellie: $16 AssReaper: $15 Holyshiza: $15 JanObe & Swamprat $15 Dpmnx: $14 Dunedan: $12 Hunnia: $11 Adeline: $10 AptSon: $10 Beefsteak: $10 Buz Jee: $10 Carol: $10 Casey: $10 Chicho: $10 Circlar: $10 Dala: $10 Dalas0161: $10 Darkie: $10 Druid: $10 DukeofSussex: $10 Eddie: $10 Ethan Morgan: $10 Gorgonite: $10 Hank: $10 Joe: $10 Lanacain: $10 Lynn: $10 macinsight: $10 Maelfunction: $10 Nevets: $10 Paulo Sincos: $10 Peaches: $10 Shadowwalker: $10 WITHER: $10 Kodemann: $9 PetertheKeeper: $7 Jord: $5 jarzynowy: $3

Server Specs

Processing Power: Dual Intel Xeons @ 3.20GHz - Total: 24 Cores / 48 Threads. Memory: 128GB ECC DDR3 1600Mhz in Quad-Channel. Storage: x16 3TB WD Reds in RAID6 with 1GB cache. Network Bandwidth: 100Mbps up/down.

Core Server Features & Modifications

Automated Decay of Map/item/vehicles. Automated Restarts. Automated Server backups. Claimable Vehicles. Community Base. Improved Anti-Cheat. Improved Recipes. Improved Server logging. Improved client menus and information. Items Rebalanced. Loot Spawn Rebalanced. Many Bug fixes. Map Reset Zones. Minimap. No Server Wipes (unless updates require). Performance improvments. Professional Admins. Professional Server Hardware. Server GUI. Vehicle Repaints.


Most of the features listed above has been countless hours of hard work from one of our moderators, Eris. Eris also creates mods for the community and releases them publically for everyone to use for free. Without Eris, our server and much of the modding community would not be the same without them. You can find their publically available mods here, that you can use on your own server or single player: [Eris Workshop Items]

PZ PVE Server Info

nightlengthmodifier=0.75 - 25% brighter (outside only), at night. PVP=false - nobody can be hurt by other players. PauseEmpty=true - Pause time when empty. GlobalChat=true - This is enable because I want people to be social in a PvE server. Though it does ruin some of the atmosphere. It helps create a more social friendly server. Lets just pretend everyone has a phone and 4G still works. ChatStreams=s,r,f,all ShowSafety=false SpawnItems=Base.KitchenKnife,Base.Orange,Base.Banana,Base.Bandaid,Base.Matches,Base.Plasticbag Nutrition=true HoursForLootRespawn=9 - 45mins realtime. NoFireSpread=true - This will never be changed. PvE Reasons, Anti Greifing, Long-Term Map. NoFire=true - This will never be changed. AnnounceDeath=true - Allows people to pay their respects. rip. MinutesPerPage=0.2 PlayerSafehouse=true SafehouseAllowTrepass=false- adds an invisible wall for non prohibited players. SafehouseAllowFire=false SafehouseAllowLoot=false- prevents players not part of the claim looting. SafehouseAllowRespawn=true- respawn at your safehouse upon death. SafehouseDaySurvivedToClaim=2 - in game days. SafeHouseRemovalTime=336 - If you do not visit your claim in 14 IRL days you will lose it, logging in does not reset it, you must stand within the claim and actively do stuff. MaxAccountsPerUser=2 SleepAllowed=false - Tested it out, but it is not good for a big/public server. SleepNeeded=false HoursForWorldItemRemoval=5.0 - It's 25 mins IRL time. There is a lot of messy looters, I like to keep the server clean. It also has performance benefits. Will not despawn if players are near by. Faction=true FactionDaySurvivedToCreate=2- Requires 4 hours to create a faction. FactionPlayersRequiredForTag=3- Number of faction members needed before letting the owner create a special tag. SteamVAC=true- Valve Anti-Cheat. ItemNumbersLimitPerContainer=100 - Capped to prevent lag and keep map files smaller (Sorry). BloodSplatLifespanDays=1

Sandbox stuff

Zombies = 3, Distribution = 1, - 1 will spawn more in towns, 2 will allow zombies to spawn more often everywhere? WaterShutModifier = -1, ElecShutModifier = -1, Alarm = 6,- Set high, but mostly because it seems broken, it used to work? LockedHouses = 5,- Quite high because I assume people would lock their doors. FoodRotSpeed = 2,- Fast. FridgeFactor = 2,- Low. LootRespawn = 2, - Loot Respawns every day, However there are other internal factors. Temperature = 3, - Default setting due to winter/summer temperature and lack of clothing types. So changing it would be harsh. Rain = 2, - Dry setting, rain is useful for farming but it lasts too long. non stop for days(4-6 hours irl)?. So it's set lower. ErosionSpeed = 5, - Disabled on PvE1. CompostTime = 2, - 2 in game weeks. DaysForRottenFoodRemoval = 21, - 3 in game weeks. Farming = 4,- Crops will take slightly longer to grow. PlantResilience = 1,- Crops made more resilient so they are more likely to survive when you're offline. PlantAbundance = 1,- Because it's easy to farm when skilled, the abundance is set to very low. NatureAbundance = 1,- When skilled it's easy to gather food from the wild even when set to very low. FoodLoot = 1, - Low, to encourage players to grow, fish and forage for food. WeaponLoot = 1, - Low. Loot is rare to encourage players to explore, trade and because we also have reset areas that force respawn loot. OtherLoot = 1, - Low. Loot checks are also frequent and setting to low gives reason to actively keep seeking for loot. Rather than find abundance at longer intervals. XpMultiplier = 2.0, - x2 the default value. StatsDecrease = 2, - Set high for extra difficulty. EndRegen = 5, - Set high for extra difficulty. DayLength = 4, - 2 Hours, Main Reason for this is a lot of settings are based on game hours. It's a setting to balance everything. Helicopter = 4, - Adds abit of randomness and soisoisoi to the game. MetaEvent = 3, - Adds abit of randomness and makes players ask who's shooting in chat. SleepingEvent = 1,- Singleplayer setting? We don't use sleeping so we can ignore this. It may work on very small RP MP servers but not here. GeneratorSpawning = 4,- Generators spawns on world generation. Set rare because we also have them spawning via the modpack to ensure players can find them. GeneratorFuelConsumption = 0 - Set to no fuel consumption till devs fix the value. Please keep reporting it to them for us <3. Values less than 1.0 will always = 1.0, unless 0. AllowExteriorGenerator = true, - Allows generators to power things like gas pumps. SurvivorHouseChance = 1, - Disabled for the type of server we run. AnnotatedMapChance = 1, - Disabled for the type of server we run. CharacterFreePoints = 12, - Perky points on char creation. ConstructionBonusPoints = 5, - Structure is stronger than normal. NightDarkness = 4, - Because the day cycle is quite long, its a little brighter outside at night, It's still very dark in some areas thats not sun/moon lit. InjurySeverity = 2, - Default setting. Higher seemed to inflict wounds that never heal? BoneFracture = true, - Long term server, so you can enjoy your injury long term too. That'll teach you for falling off that roof! HoursForCorpseRemoval = 5, 25 mins IRL, clean up for better performance, If players are near by corpses will not despawn until the area is unseen. RemovePlayerCorpsesOnCorpseRemoval=true DecayingCorpseHealthImpact = 3, - Normal. Because death makes you sad. BloodLevel = 3, - Default. ClothingDegradation = 2,- Low. Feels too fast even on low but i don't want to disable it :( FireSpread = false, - This will never be changed, because we're a PvE server and it's a major grief tool for those that might want to cause harm to our players. MaxFogIntensity = 3, MaxRainFxIntensity = 2, EnableSnowOnGround = false,

Voice Chat

VoiceEnable=true VoiceComplexity=5 VoicePeriod=40 VoiceSampleRate=24000 VoiceBuffering=8000 VoiceMinDistance=1.0 - Minimum distance for voice volume to start fading. VoiceMaxDistance=40.0 - Max distance to hear voice chat. Voice3D=true - Directional voice chat, fade off did not seem to work when this was disabled.

Vehicle Settings

CarSpawnRate = 2, ChanceHasGas = 1, InitialGas = 3, CarGasConsumption = 3, LockedCar = 5, CarGeneralCondition = 2, CarDamageOnImpact = 3, DamageToPlayerFromHitByACar = 1, TrafficJam = false, CarAlarm = 3, PlayerDamageFromCrash = false, SirenShutoffHours = 0.2, RecentlySurvivorVehicles = 1, EnableVehicles = true, PhysicsDelay=500 SpeedLimit=52 ZombieAttractionMultiplier = 0.25

Zombie Stuff

Speed = 2, Strength = 2, (Normal) Toughness = 1, (High) Transmission = 3, Mortality = 7, Reanimate = 2, Cognition = 4, (Random) Memory = 2, Decomp = 4, Sight = 1, (High) Hearing = 2, (Normal) Smell = 1, (High) ThumpNoChasing = false, ThumpOnConstruction = false, ActiveOnly = 1, TriggerHouseAlarm = false,

Zombie Lore

PopulationMultiplier = 0.9, PopulationStartMultiplier = 0.9, PopulationPeakMultiplier = 0.9, PopulationPeakDay = 365, RespawnHours = 0.8, RespawnUnseenHours = 0.6, RespawnMultiplier = 0.5, RedistributeHours = 0.4, FollowSoundDistance = 50, RallyGroupSize = 0, RallyTravelDistance = 27, RallyGroupSeparation = 14, RallyGroupRadius = 7,

Whitelisted Items from cleanup

Base.LogStacks2, Base.LogStacks3, Base.LogStacks4, Base.BucketEmpty, Base.BucketWaterFull, Base.FullKettle, Base.WaterBowl, Base.Pot Base.WaterPot, farming.WateredCanFull, Base.Journal,