TheGoodOldDayz PVE 2 Hardmode Server hosted by Ricky.
Last updated: 15th September 2018
These are the raw values copied from our server. Sometimes we make tweaks and these settings may not be updated right away.
Some settings may degrade gameplay but have to be set for the size and how long we run the server for without wipes or to prevent greifing. In short, they are set the way they are for reasons.
You may kindly suggest settings to be changed, Steamgroup/Discord and if plenty of players agree it may go through.
My Admin game name is Rickyd1, I do not play on my Admin account, if you see me then I'm probably spanking/helping someone or testing something, whatever Admin guys do.
You are welcome to write and we can chat if I have time in game or on Discord. Just note: I do not need to be treated special. I am just a "normal" person like you, who runs a server.
You are probably better off asking game related questions to the other pros in the server though as I'm sure you would get much better answers...
We also have server Moderators. Moderators are not allowed to play on their account and I prefer them to stay hidden, everything they do is logged and moderated by me.
It is very rare the normal and well behaved players will see us, as it should be. People that ask to be a Moderator will usually never become one, I look for kind and passionate players, then I ask them. :)
Lastly I do take donations, as I pay to keep it running out of my own pocket. You can do so with Paypal: (Paypal@Karoliina.net or [paypal.me/goodolddayz] ).
Donations help with costs such as bills and hardware replacements of the server, I will never sell or "gift" anything.
The reason I got into hosting is because I don't like playing servers that run a market place or where players bribe admins. It has made me more understanding running a server, but it still degrades the experience for the normal user.
Ironically that comes at a cost to me, to run a server 24/7 with professional high grade hardware and relying on charity often covers no where near the realistic day to day costs.
So for each $10 donated, as a thankyou, I double the experience on the server for a week. Everyone will benefit from your generosity helping with the server costs.
What if someone donated a wad of money and told me to use it for myself? Then I would use it for future hardware upgrades. I don't want any profit for myself, it is not why I host.
I am passionate about hosting, I like the technical challenges and the friendly community atmosphere thats been forged over the years. Thankyou for caring and reading this far.
Server Supporters (Totals)
Processing Power: Dual Intel Xeons @ 2.60GHz - Total: 12 Cores / 24 Threads.
Memory: 128GB ECC DDR3 1333Mhz in Quad-Channel.
Storage: x16 3TeraByte WestenDigital Reds in RAID6 with 1GB Battery backuped DDR3 RAM cache.
Network Bandwidth: Duel 100Mbps up/down.
PZ PVE HARDMODE Server Info
nightlengthmodifier=0.75 - 25% brighter (outside only), at night.
PVP=false - nobody can be hurt by other players.
PauseEmpty=true - Pause time when server is empty.
GlobalChat=true - This is enabled because I want people to be social in a PvE server. Though it does ruin some of the atmosphere. It helps create a more social friendly server. Lets just pretend everyone has a phone and 4G still works.
ShowSafety=false- Turned off.
SpawnItems=Base.KitchenKnife, Base.CookieJelly, Base.Pop2, Radio.WalkieTalkie3, Base.Headphones, Base.Schoolbag
HoursForLootRespawn=6 - 30mins realtime.
NoFireSpread=true - This will never be changed. PvE Reasons, Anti Greifing, Long-Term Map.
NoFire=true - This will never be changed.
AnnounceDeath=true - Allows people to pay their respects. rip.
PlayerSafehouse=true- command "/safehouse release" is a nice command to release your safehouse from afar.
SafehouseAllowTrepass=false- adds an invisible wall for non prohibited players.
SafehouseAllowLoot=false- prevents players not part of the claim looting.
SafehouseAllowRespawn=true- respawn at your safehouse upon death.
SafehouseDaySurvivedToClaim=2 - in game days.
SafeHouseRemovalTime=240 - If you do not visit your claim in 10 IRL days you will lose it, logging in does not reset it, you must stand within the claim.
SleepAllowed=false - Tested it out, but it is not good for a big/public server.
HoursForWorldItemRemoval=9.0 - It's 45 min IRL time. There is a lot of messy looters, I like to keep the server clean. It also has performance benefits. Will not despawn if players are near by.
Faction=true - PvP setting? Either way it's fun to have friendly factions?
FactionDaySurvivedToCreate=1- Requires 2 hours to create a faction.
FactionPlayersRequiredForTag=3- Number of faction members needed before letting the owner create a special tag.
SteamVAC=true- Valve Anti-Cheat.
ItemNumbersLimitPerContainer=200 - Capped to prevent lag and keep map files smaller (Sorry).
Zombies = 2,
Distribution = 1, - 1 will spawn more in towns, 2 will allow zombies to spawn more often everywhere?
WaterShutModifier = -1,
ElecShutModifier = -1,
Alarm = 6,- Set high, but mostly because it seems broken, it used to work?
LockedHouses = 5- Quite high because I assume people would lock their doors.
FoodRotSpeed = 4,
FridgeFactor = 4, - food will last abit longer in the fridge.
LootRespawn = 2,- Loot Respawns every day, However it's more complicated than that.
Temperature = 3, - Default setting due to winter/summer temperature and lack of clothing types. So changing it would be harsh.
Rain = 3, - Default setting, more rain helps farming, to much, too annoying.
ErosionSpeed = 0, - off.
CompostTime = 2,
DaysForRottenFoodRemoval = 28,
Farming = 4,- Crops will take slightly longer to grow.
PlantResilience = 1,
PlantAbundance = 1,
NatureAbundance = 1,
FoodLoot = 1,
WeaponLoot = 1,
OtherLoot = 2,
XpMultiplier = 3.0,- Increased due to ammount of times your going to die.
Nutrition = true,
StatsDecrease = 3,
EndRegen = 4,- Slow Stamina Regen for extra difficulty.
DayLength = 4, - 2 Hours, Main Reason for this is a lot of settings are based on game hours. It's a setting to balance everything.
Helicopter = 4,
MetaEvent = 3, - Whos that shooting? Adds abit of randomness.
SleepingEvent = 1,- Singleplayer setting? We don't use sleeping so we can ignore this.
GeneratorSpawning = 4,
GeneratorFuelConsumption = 0 - Set to no fuel consumption till devs fix the value not making a difference.
AllowExteriorGenerator = true,
SurvivorHouseChance = 4,
AnnotatedMapChance = 4,
CharacterFreePoints = 12,- Increased due to difficulty.
ConstructionBonusPoints = 5, - Structure Strength. Strongest Setting due to zombie numbers.
NightDarkness = 4, - Brighter. If the game had better lighting or head torches. Wouldnt be set to bright.
InjurySeverity = 2, - Default setting.
BoneFracture = true, - Long term server, so you can enjoy your injury long term too, if you don't die that is. :)
HoursForCorpseRemoval = 3, 15+ mins IRL, clean up for better performance, If players are near by corpses will not despawn.
DecayingCorpseHealthImpact = 3,
BloodLevel = 1,
ClothingDegradation = 2,- Set to low.
FireSpread = false, - This will never be changed, because we're a PvE server and it's a major grief tool for those that might want to cause harm to our players.
VoiceEnable=true- Allows you to talk locally, I do not think Radios work sadly, if they do please correct me.
VoiceComplexity=5 - Quality, I couldnt notice a difference so I left it default.
VoicePeriod=40 - Slightly higher delay to help people with poor connection.
VoiceSampleRate=24000 - Default.
VoiceBuffering=8000 - Default.
VoiceMinDistance=15.0 - Minimum distance for voice volume to start fading.
VoiceMaxDistance=45.0 - Max distance to hear voice chat.
Voice3D=true - Directional voice chat, fade off did not seem to work when this was disabled.
Did a lot of testing with multiple computers to try get the best effect. You can see a visual here: [Visual Range Audio.jpg]
CarSpawnRate = 2,
ChanceHasGas = 2,
InitialGas = 2,
CarGasConsumption = 2.5,
LockedCar = 5,
CarGeneralCondition = 2,
CarDamageOnImpact = 3,
TrafficJam = false,
CarAlarm = 6,
PlayerDamageFromCrash = false,
SirenShutoffHours = 1.0,
RecentlySurvivorVehicles = 1,
EnableVehicles = true,
ZombieAttractionMultiplier = 0.8
PopulationMultiplier = 0.77,
PopulationStartMultiplier = 0.42,
PopulationPeakMultiplier = 0.77,
PopulationPeakDay = 365,
RespawnHours = 4.25,
RespawnUnseenHours = 2,
RespawnMultiplier = 0.14,
RedistributeHours = 5,
FollowSoundDistance = 75
RallyGroupSize = 9,
RallyTravelDistance = 20,
RallyGroupSeparation = 25,
RallyGroupRadius = 4,
Speed = 2,
Strength = 1,
Toughness = 1,
Transmission = 3,
Mortality = 7,
Reanimate = 2,
Cognition = 4,
Memory = 1,
Decomp = 4,
Sight = 1,
Hearing = 1,
Smell = 1,
ThumpNoChasing = false,
ThumpOnConstruction = false,
ActiveOnly = 1,
TriggerHouseAlarm = false,
Whitelisted Items from cleanup