TheGoodOldDayz Server hosted by Ricky since 14th Febuary 2014.
Last updated: 27th March 2018
These are the raw values copied from our server. Sometimes we make tweaks and these settings may not be updated right away.
Some settings may degrade gameplay but have to be set for the size and how long we run the server for without wipes or prevent greifing. In short, they are set the way they are for reasons.
You may kindly suggest settings to be changed, Steamgroup/Discord and if plenty of players agree it may go through.
Some players can be quite demanding with how I set my servers so my advice to those people is, make your own server or find a server that better suits your needs.
I accept that I cannot please everybody and it was never my intention as the server was originally hosted for myself with everyone else being welcome.
My Admin game name is Rickyd1, I do not play on my admin account, if you see me then I'm probably busy doing something.
We also have 3 other Admins that don't wish to be named. Admins are not allowed to play on their account.
So it is very rare the normal and well behaved players will see us, as it should be.
Lastly i do take donations but only to help with costs of the server, i will never sell or gift anything.
The reason I got into hosting is because I don't like playing servers that do, it degrades the experience, as does active and visible/attention seeking admins.
So for my servers, you will experience the game as it should be, that's what makes me happy, that's why i do it. So go have fun.
Processing Power: Duel Intel Xeons @ 2.60GHz - 12 Cores 24 Threads.
Memory: 128GB ECC 1333Mhz Quad-Channel.
Network Bandwidth: Duel 100Mbps up/down.
Links & Info:
[Start Project Zomboid and join the Server]
[TheGoodOldDayz Steam Group]
Guides & Help:
Project Zomboid Map
Project Zomboid Wiki
[Project Zomboid Steam]
[Project Zomboid Website]
[Project Zomboid Steam Stats]
PZ PVE Server Info:
nightlengthmodifier=0.8 - 20% brighter (outside only), at night.
PVP=false - nobody can be hurt by other players, unless both players manually turn off safety.
PauseEmpty=true - Pause time when empty.
GlobalChat=true - This is enable because i want people to be social in a PvE server. Though it does ruin some of the atmosphere. It helps create a more social friendly server. Lets just pretend everyone has a phone and 4G still works.
ShowSafety=true - This is set to true for people that might want to hit each other for some reason.
SpawnItems=Base.KitchenKnife,Base.Watermelon - Zombie crisis, and you grab a Knife and a Melon? well this should help as food/drink is hard to find. Don't eat it all at once! Don't eat the knife.
Mods= - Maybe one day we will have a modded server but this one will always be vanilla.
Map=Muldraugh, KY - Default map.
HoursForLootRespawn=4 - Loot will also spawn fresh on server restarts with our cleanup script.
NoFireSpread=true - This will never be changed. PvE Reasons, Anti Greifing, Long-Term Map.
NoFire=true - This will never be changed.
AnnounceDeath=true - Allows people to pay their respects. rip.
MinutesPerPage=0.2- I like to try keep the game a bit grindy, reading speed should go well with in-game time, realistically, hopefully?
SafehouseAllowTrepass=false- adds an invisible wall for non prohibited players.
SafehouseAllowLoot=false- prevents players not part of the claim looting.
SafehouseAllowRespawn=true- respawn at your safehouse upon death.
SafehouseDaySurvivedToClaim=7 - in game days. Hopefully enough time to stop noobs/alts claiming the wrong areas.
SafeHouseRemovalTime=240 - If you do not visit your claim in 10 IRL days you will lose it, logging in does not reset it, you must stand within the claim.
SleepAllowed=false - Tested it out, but it is not good for a big/public server.
HoursForWorldItemRemoval=12.0 - It's 1 Hour IRL time. There is allot of messy looters, I like to keep the server clean. It also has performance benefits. Will not despawn if players are new by.
WorkshopItems=- This is where you put workshop IDs but we are vanilla.
Faction=true - PvP setting? Either way it's fun to have friendly factions?
FactionDaySurvivedToCreate=1- Requires 2 hours to create a faction.
AllowTradeUI=true - PvE Reasons and it's just nicer.
SteamScoreboard=true- Allows you to press ESC and press View players, you can open Steam profiles and add them to friends and such.
SteamVAC=true- Valve Anti-Cheat.
VoiceEnable=true- Allows you to talk locally, i do not think Radios work sadly, if they do please correct me.
VoiceComplexity=5 - Quality, i couldnt notice a difference so i left it default.
VoicePeriod=40 - Slightly higher delay to help people with poor connection.
VoiceSampleRate=24000 - Default.
VoiceBuffering=8000 - Default.
VoiceMinDistance=15.0 - Minimum distance for voice volume to start fading.
VoiceMaxDistance=45.0 - Max distance to hear voice chat.
Voice3D=true - Directional voice chat, fade off did not seem to work when this was disabled.
Did allot of testing with multiple computers to try get the best effect. You can see a visual here:
[Visual Range Audio.jpg]
PopulationMultiplier = 0.75, - Slightly lower because faster respawns.
PopulationStartMultiplier = 0.5,
PopulationPeakMultiplier = 0.75,
PopulationPeakDay = 1000, - Not important on our server.
RespawnHours = 12.0, - Slight increase due to player numbers.
RespawnUnseenHours = 9.0, - 45 minsrealtime for when an unseen/unloaded area will respawn Zombies.
RespawnMultiplier = 0.2, - Increase from 0.1 due to our player numbers.
RedistributeHours = 3.0, - Allows for more migrating zombies.
FollowSoundDistance = 40, - I noticed i could not hear some (loud) sounds, but zombies could? so i turned it down. Also has performance benefits.
RallyGroupSize = 30, - Max wandering herd size, this is not the case when responding to noise, smell or visual.
RallyTravelDistance = 32, - How far they travel to party. it's about 10 character lengths?
RallyGroupSeparation = 24,- How far they seperate from other groups?
RallyGroupRadius = 12,- Denseness.
Zombies = 3, - Default setting. Also i do not know how that effects Population Multiplier.
Distribution = 2, - 1 will spawn more in towns, 2 will allow zombies to spawn more often everywhere?
WaterShutModifier = 0, - The water maybe off, but if there is still water in the toilet, it might still be drinkable? 0 Adds water rather than just being none after a wipe.
ElecShutModifier = -1,
Alarm = 6,- Set high, but mostly because it seems broken, it used to work?
LockedHouses = 5- Quite high because i assume people would lock their doors.
FoodRotSpeed = 3,
FridgeFactor = 4, - food will last abit longer in the fridge.
LootRespawn = 2,- Loot Respawns every day, However it's more complicated than that.
Temperature = 3, - Default setting due to winter/summer temperature and lack of clothing types. So changing it would be harsh.
Rain = 3, - Default setting, more rain helps farming, to much, too annoying.
ErosionSpeed = 5, - highest setting (500 days) because we're a long term server.
Farming = 3,
PlantResilience = 1,- Crops made more resilient because it's pretty difficult as it is, especially with the time(real time) it takes on our server.
PlantAbundance = 3,
NatureAbundance = 2,- slightly harder to live off nature.
FoodLoot = 1, - Low, to encourage players to grow and forage for food.
WeaponLoot = 2,
OtherLoot = 2,
XpMultiplier = 2.0,- Not too high? not too little?
StatsDecrease = 2, - Slightly increase eating/drinking required for extra difficulty, it's ok to beg for food, thats how friendships are formed.
EndRegen = 4,- Slightly Slower Stamina Regen for extra difficulty. More care needs to be taken when sprinting.
DayLength = 4, - 2 Hours, Main Reason for this is allot of settings are based on game hours. It's a setting to balance everything.
Helicopter = 3, - Adds abit of randomness and funny to see the chat tbh >:).
MetaEvent = 3, - Whos that shooting? Adds abit of randomness.
SleepingEvent = 1,- Singleplayer setting? We don't use sleeping so we can ignore this.
GeneratorSpawning = 4, - Increased spawns due to ammount of players we have.
GeneratorFuelConsumption = 0.0015,- Hopefully just enough for you to sleep IRL without your power going off.
SurvivorHouseChance = 4,
AnnotatedMapChance = 4,
CharacterFreePoints = 4, - 4 to start with is not too unbalanced right? You're playing PZ and smart so you deserve it.
ConstructionBonusPoints = 5, - Because its PvE and we have high zombie spawns. Structure is a little stronger.
NightDarkness = 4, - Because the day cycle is quite long, its a little brighter outside at night, It's still very dark in some areas thats not sun/moon lit.
InjurySeverity = 2, - Default setting.
BoneFracture = true, - Long term server, so you can enjoy your injury long term too, if you don't die that is. :)
HoursForCorpseRemoval = 6, 30+ mins IRL, clean up for better performance, If players are near by corpses will not despawn.
DecayingCorpseHealthImpact = 2, - Reduced because we have allot of zombies.
BloodLevel = 2, - Same as above but really minor performance reasons too.
ClothingDegradation = 2,- Set to low.
FireSpread = false, - This will never be changed, because we're a PvE server and it's a major grief tool for those that might want to cause harm to our players.
DaysForRottenFoodRemoval = 7, - After 7 Days(14 hours IRL), Food will clear up when its rotten from inside containers.
Speed = 2 - Any faster and they seem broken? But also i think this is a reasonable setting, due to the distance some people live from the server. (lag)
Strength = 4 - Makes it more unpredictable. Zombies are randomly weak/normal/strong.
Toughness = 4 - Makes it more unpredictable. Zombies are randomly weak/normal/tough.
Transmission = 7 - Seems cool at first right? but we're a long term server and we don't want players getting annoyed for the 10th time with transmission because of 1 unlucky hit perhaps due to lag, it just does not seem fair.
Cognition = 4 - Makes it more unpredictable, Yes some zombies can open doors, but not all.
Memory = 3 - Short memory.
Decomp = 4 - Disabled because we're a long term server.
Sight = 3 - Adds more difficulty also due to lack of zombies memory.
Hearing = 2 - Default.
Smell = 3 - Adds more difficulty also due to lack of zombies memory.
ThumpNoChasing = false - Long term server, So we dont want zombies smashing everything up.
ThumpOnConstruction = true - But they can smash player structures up, is that not the point of survival? You are not safe anywhere. :)
ActiveOnly = 1 - Seems to make zombies look laggy, but are not. So we left it as normal.
Whitelisted Items from cleanup: